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  Unreal Platformer

Developer, Designer

This unreal project was built with the blueprint system it includes movable platforms, turrets, and traps that turn on after trigger at random intervals. The project also includes level transition from level to level, pause menu and a lever on the third level that actives a door on the first. To win this game the player must collect all the toolboxes labeled as diamonds to complete the game so the player must traverse all the levels and return to the main to complete it. I plan to use the level design structure and gameplay type and expand on it to create a full game using C++ programming for all mechanics

Archangel: Bio

Collectables & Traps

Archangel: Products
VGP201_A08_Duarte_M - Unreal Editor 2022-02-13 2_48_16 PM_edited.jpg

Tool Box

Collectable

This is the toolbox in order to complete the game you must collect all of these 1 in each level. You'll find that the first one is behind a locked door you must get to the switch on the final level and go back in order to get to it

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