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Unreal Platformer
Developer, Designer
This unreal project was built with the blueprint system it includes movable platforms, turrets, and traps that turn on after trigger at random intervals. The project also includes level transition from level to level, pause menu and a lever on the third level that actives a door on the first. To win this game the player must collect all the toolboxes labeled as diamonds to complete the game so the player must traverse all the levels and return to the main to complete it. I plan to use the level design structure and gameplay type and expand on it to create a full game using C++ programming for all mechanics
Archangel: Bio
Collectables & Traps
Archangel: Products
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